UI/UX Design with Figma.
Move from a user problem to wireframes, reusable components and a tested booking-flow prototype in Figma.
Practise in your own Figma account using basic design and prototyping features. Paid seats and AI features are not required or included. This independent course is not issued or endorsed by Figma.
Ongoing course access.
UI/UX Design with Figma: a practical path from foundations to final project
Move from a user problem to wireframes, reusable components and a tested booking-flow prototype in Figma. Study twelve chapters in six modules, practise each technique and submit a coherent project for human review.
What you’ll be able to do
- Frame user tasks and distinguish evidence from assumptions
- Map flows, wireframes and recoverable error states
- Build auto layout frames and reusable Figma components
- Test a prototype and document evidence-based revisions
Inside the course
Start with purposeUnderstand the user task
2 chapters · Practice exercises · Module quiz
Understand the user task
2 chapters · Practice exercises · Module quizBuild reliable foundationsStructure information and flows
2 chapters · Practice exercises · Module quiz
Structure information and flows
2 chapters · Practice exercises · Module quizApply the methodWireframes and accessible interfaces
2 chapters · Practice exercises · Module quiz
Wireframes and accessible interfaces
2 chapters · Practice exercises · Module quizConnect the piecesFigma layouts and components
2 chapters · Practice exercises · Module quiz
Figma layouts and components
2 chapters · Practice exercises · Module quizTest and improvePrototypes and usability checks
2 chapters · Practice exercises · Module quiz
Prototypes and usability checks
2 chapters · Practice exercises · Module quizDeliver your projectHandoff and design capstone
2 chapters · Practice exercises · Module quiz
Handoff and design capstone
2 chapters · Practice exercises · Module quizYour final project
Design a fictional appointment-booking experience: problem and assumptions, research notes, user flow, wireframes, reusable Figma components, clickable prototype, usability observations and a revision log.
Submit your project link and a reflection after completing the lessons and quizzes. An administrator reviews your work and provides feedback before your certificate is unlocked.
Course questions, answered
How much does this course cost?
₦12,000 as a one-time payment, with no recurring course subscription.
What will I create?
Design a fictional appointment-booking experience: problem and assumptions, research notes, user flow, wireframes, reusable Figma components, clickable prototype, usability observations and a revision log.
What tools do I need?
Practise in your own Figma account using basic design and prototyping features. Paid seats and AI features are not required or included. This independent course is not issued or endorsed by Figma.
How will I learn and practise?
Each chapter includes concept notes, worked evidence, a guided lab, retrieval checks and a practical task. The interactive studio demonstrates course-specific decisions; complete the final artefacts in the appropriate external tool.
How do I earn the certificate?
Complete all twelve chapters, pass each of six module quizzes with at least 70% and receive administrator approval on your final project. Certificates recognise academy completion, without external accreditation or employment guarantees.
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