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Blender: Complete 3D Production.

A 64-lesson Blender 5.2 LTS path through modelling, sculpting, materials, Geometry Nodes, rigging, animation, simulations, lighting, rendering, compositing, Grease Pencil, editing and Python workflows.

64 detailed lessons16 module quizzesFinal project + certificate

Blender 5.2 LTS on a suitable computer is required for practical work. Blender is free; a three-button mouse is helpful. Use modest scene and simulation settings on limited hardware. This is a broad practical production course, not a claim to teach every specialist feature or an official Blender qualification. Optional external demonstrations are supplementary; all assessed work has original written teaching and guided exercises.

₦25,000One payment.
Ongoing course access.
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Blender: Complete 3D Production: a practical path from foundations to final project

A 64-lesson Blender 5.2 LTS path through modelling, sculpting, materials, Geometry Nodes, rigging, animation, simulations, lighting, rendering, compositing, Grease Pencil, editing and Python workflows. Study 64 chapters in 16 modules, practise each technique and submit a coherent project for human review.

What you’ll be able to do

  • Model, sculpt, unwrap and shade original assets with inspectable source files
  • Build procedural setups, usable rigs, animation and controlled simulation tests
  • Light, render, composite and edit a coherent presentation with resource-aware settings
  • Use Grease Pencil, tracking, interchange and safe Python automation with documented validation
YOUR STEP-BY-STEP ROADMAP

Inside the course

16 modules · 64 lessons · 16 quizzes
Studio 01 · Get comfortable before building

Workspace, navigation and a safe production workflow

4 chapters · Practice exercises · Module quiz
Install, configure and understand the Blender workspace12 min read · 45 min practiceFree preview
Navigate views and select objects precisely12 min read · 45 min practice
Transform, measure and manage object origins12 min read · 45 min practice
Organise collections, versions and recovery12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 02 · Build intentional geometry

Mesh modelling and clean surface structure

4 chapters · Practice exercises · Module quiz
Object Mode, Edit Mode and mesh components12 min read · 45 min practice
Extrude, inset and construct a hollow prop12 min read · 45 min practice
Loop cuts, bevels and silhouette control12 min read · 45 min practice
Normals, manifold geometry and topology checks12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 03 · Keep changes editable

Non-destructive hard-surface assets

4 chapters · Practice exercises · Module quiz
Modifier order, scale and controlled iteration12 min read · 45 min practice
Mirror, array and a modular desk kit12 min read · 45 min practice
Boolean cuts and bevel-friendly construction12 min read · 45 min practice
Curves, text and a finished hard-surface mini-project12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 04 · Move from broad forms to usable surfaces

Sculpting, remeshing and retopology

4 chapters · Practice exercises · Module quiz
Sculpt broad forms before surface detail12 min read · 45 min practice
Voxel remesh and manage sculpt density12 min read · 45 min practice
Retopologise for a stated use12 min read · 45 min practice
Bake sculpt detail onto a practical prop12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 05 · Make surface information predictable

UVs, textures and texture painting

4 chapters · Practice exercises · Module quiz
Plan seams and unwrap a box-shaped asset12 min read · 45 min practice
Texel density, packing and image budgets12 min read · 45 min practice
Paint a restrained wear and label texture12 min read · 45 min practice
Package texture assets and diagnose missing files12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 06 · Describe light interaction clearly

Materials, shader nodes and believable surfaces

4 chapters · Practice exercises · Module quiz
Build a Principled material from a neutral baseline12 min read · 45 min practice
Use colour textures and data maps correctly12 min read · 45 min practice
Create procedural variation with a readable node graph12 min read · 45 min practice
Transmission, emission and a material validation board12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 07 · Design rules rather than individual copies

Geometry Nodes and procedural asset systems

4 chapters · Practice exercises · Module quiz
Read geometry flow and fields12 min read · 45 min practice
Instance objects with reproducible variation12 min read · 45 min practice
Build a curve-based procedural cable12 min read · 45 min practice
Package and stress-test a reusable node asset12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 08 · Build controls that survive motion

Rigging, parenting and deformation

4 chapters · Practice exercises · Module quiz
Build a mechanical parenting hierarchy12 min read · 45 min practice
Create an armature and inspect rest versus pose12 min read · 45 min practice
Weight a simple deforming mesh12 min read · 45 min practice
Use constraints and inverse kinematics predictably12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 09 · Make movement communicate intent

Animation, timing and reusable motion

4 chapters · Practice exercises · Module quiz
Keyframe deliberate poses on a timeline12 min read · 45 min practice
Shape interpolation in the Graph Editor12 min read · 45 min practice
Organise actions and layer non-linear animation12 min read · 45 min practice
Animate shape keys and a complete lamp performance12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 10 · Predict, cache and inspect behaviour

Physics, simulation and resource-aware experiments

4 chapters · Practice exercises · Module quiz
Rigid bodies, collision shapes and scene scale12 min read · 45 min practice
Cloth, pinning and collision clearance12 min read · 45 min practice
Fluid, smoke and domain-based simulation12 min read · 45 min practice
Hair curves and procedural physics boundaries12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 11 · Make the scene readable

Cameras, composition and lighting

4 chapters · Practice exercises · Module quiz
Compose a shot with camera and lens choices12 min read · 45 min practice
Use key, fill and separation lighting12 min read · 45 min practice
Exposure, colour management and depth of field12 min read · 45 min practice
Light an interior-style scene and a product detail12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 12 · Render reliably instead of guessing

Rendering, passes and production budgets

4 chapters · Practice exercises · Module quiz
Choose EEVEE or Cycles for a stated result12 min read · 45 min practice
Samples, noise, denoising and performance12 min read · 45 min practice
Render passes, transparency and image sequences12 min read · 45 min practice
Batch, resume and validate the final render12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 13 · Combine images with evidence

Compositing, tracking and visual-effects integration

4 chapters · Practice exercises · Module quiz
Build a non-destructive compositor graph12 min read · 45 min practice
Masks, alpha and a simple keyed composite12 min read · 45 min practice
Track footage and evaluate a camera solve12 min read · 45 min practice
Integrate a rendered prop into a shot12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 14 · Draw with layers, depth and timing

Grease Pencil and mixed 2D/3D presentation

4 chapters · Practice exercises · Module quiz
Create Grease Pencil strokes in a deliberate plane12 min read · 45 min practice
Organise layers, fills and readable line work12 min read · 45 min practice
Animate drawings and use onion-skin evidence12 min read · 45 min practice
Combine 2D annotation with the workshop shot12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 15 · Turn outputs into a coherent presentation

Video Sequencer, sound and delivery

4 chapters · Practice exercises · Module quiz
Assemble a sequence with deliberate timing12 min read · 45 min practice
Edit sound responsibly and keep levels controlled12 min read · 45 min practice
Titles, colour consistency and export settings12 min read · 45 min practice
Review continuity and assemble the presentation package12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
Studio 16 · Automate safely and prove the whole workflow

Python, interchange and the final production handoff

4 chapters · Practice exercises · Module quiz
Use Python data access without destructive shortcuts12 min read · 45 min practice
Automate a small scene check and repeatable render12 min read · 45 min practice
Export assets and manage libraries responsibly12 min read · 45 min practice
Complete and defend the original workshop production12 min read · 45 min practice
Check your understandingQuiz · 70% to pass
PUT YOUR KNOWLEDGE TO WORK

Your final project

Deliver an original desk-workshop production: organised source .blend files, modelled and textured props, an articulated lamp with a short animation, deliberate lighting, still renders and an edited presentation sequence. Include separate sculpt/bake, Geometry Nodes, simulation, tracking/compositing, Grease Pencil and Python exercises, an asset-permission log, settings evidence and a troubleshooting reflection.

Submit your project link and a reflection after completing the lessons and quizzes. An administrator reviews your work and provides feedback before your certificate is unlocked.

BEFORE YOU ENROL

Course questions, answered

How much does this course cost?

₦25,000 as a one-time payment, with no recurring course subscription.

What will I create?

Deliver an original desk-workshop production: organised source .blend files, modelled and textured props, an articulated lamp with a short animation, deliberate lighting, still renders and an edited presentation sequence. Include separate sculpt/bake, Geometry Nodes, simulation, tracking/compositing, Grease Pencil and Python exercises, an asset-permission log, settings evidence and a troubleshooting reflection.

What tools do I need?

Blender 5.2 LTS on a suitable computer is required for practical work. Blender is free; a three-button mouse is helpful. Use modest scene and simulation settings on limited hardware. This is a broad practical production course, not a claim to teach every specialist feature or an official Blender qualification. Optional external demonstrations are supplementary; all assessed work has original written teaching and guided exercises.

How will I learn and practise?

Each chapter includes concept notes, worked evidence, a guided lab, retrieval checks and a practical task. The interactive studio demonstrates course-specific decisions; complete the final artefacts in the appropriate external tool.

How do I earn the certificate?

Complete all 64 chapters, pass each of 16 module quizzes with at least 70% and receive administrator approval on your final project. Certificates recognise academy completion, without external accreditation or employment guarantees.

Is the course mostly YouTube videos?

No. All 64 chapters contain original written teaching, worked examples, guided practice and checks. One optional official viewport demonstration is clearly labelled as an older interface example; the original Blender 5.2 instructions stand on their own.

Can I complete the practical work on a phone?

A phone can read the lessons, but the modelling, rendering and other practical work require a suitable computer running desktop Blender. The browser studio is a planning exercise, not a full Blender editor.

Does this cover every specialist Blender feature?

The course spans the major production areas from beginner foundations to practical advanced studies. It does not promise exhaustive mastery of every tool or specialist discipline; the capstone and separate studies make the taught scope explicit.

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